Wildermyth hooks11/13/2022 ![]() One note, however, due to a reporting error on my part last campaign, his starting ability is Openmind, which lets him interfuse with more items simultaneously. He has, as yet, had no gear upgrades.Īnd of course, Sam is our returning hero, pretty much exactly the same as before. He took Ignite as his starting ability, letting him start fires on any map square that has rubbish on it the fires are automatically interfused, allowing him to then throw them around to attack enemies. Jalinth is a Hotheaded Intellectual, with the Destiny, Creative, and Nostalgic hooks. He's picked up a tier 1 bow, and also a pair of kneepads that boost his dodge chance. He took Piercing Shots for his starting talent, letting him ignore (1+potency) points of armor (or warding) with his ranged attacks. Ranson is a Snarky Romantic with the Physical, Wildheart, and Brash hooks. She has already had several gear upgrades, including a necklace and chain that boost her armor, a pair of pauldrons that boost her block chance, and a greatsword. She took Paladin as her starting ability - when she ends a turn after double moving, she automatically enters Guardian. Jerek is an Aloof Snark, with the Thorny, Gritty, and Loyal hooks. It is super effective!Īnd with that, let's have a look at our heroes: Sam and Jalinth suffer a significant penalty to their defense from the sleep deprivation, but Jalinth has a button he can press to drop boulders on the enemies' heads. Sam has An Idea for how those skills might be put to good use in this situation, though. Our heroes, now reinforced, head southwest to clear a lonely tile off in a different direction from the rest of the chapter: Ranson collects a mysterious seed.Īnd then they return to town to recruit Sam. And they get a repeat event from the last campaign, when Ranson and Jerek get lost in the mist and see a giant tree silently walk through the woods. Now, our heroes could recruit another companion immediately, but I want to recruit a legacy character (specifically, Sam), and legacy recruitment costs more LP than new character recruitment, so our heroes go off to clear the neighboring tile first. are definitely some suggestions there, Jalinth. Our heroes still take their lumps, but we get through the fight. Wildermyth hooks free#Still, I manage to get the first spectik down on turn 1, and get a mostly free turn while the other spectik goes to open a door to the north and the sommelier walks right past Ranson and doesn't attack anybody. In this battle, none of our heroes have better than a ~80% chance to hit on regular attacks, so I need to focus flanking, I need 3 hits (or 2 stunts) to drop every enemy because of armor, and even with the bonus armor and warding from the map condition, any of our heroes can be two-shot. So do Sommeliers, who are also ranged attackers that deal magic damage instead of physical. And you'll immediately notice spectiks have 2 armor right from the word go. This opportunity targets a hero with the Distant hook.So, this starting battle is rather more difficult than the one in Age of Ulstryx, which is a trend of the Enduring War. And that's when they realized they wouldn't trade their company for any other.Ģ. Afterwards, the following line is added to the hero's history:Ĭalled by a dream of belonging, they stumbled into an offer of communion with the vast and genius Thrixl minds. What are you? Who do you think I am? Outcomeīegin combat with Thrixl. Afterwards, the Thrixl never threatened their people, their company, or the places they called home, again.ġ.2 Huh? No. lost someone in the woods, once, along a riverbank. The following is added to the the other hero's history: The hero who left gains the aspect "Distant: Joined with Thrixl" for future campaigns. The hero leaves the party permanently to join the Thrixl and four Thrixl calamity cards are removed. The hero finds a rift in space floating above a river and is compelled to explore it.ġ. ![]()
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